![]() ![]() There is also a brief discussion with author Paul Glister who wrote Centauri Dreams, with it centred around why we should even focus on interstellar travel. The video touches on a few different subjects including why the decision was made to go interstellar in Kerbal Space Program 2, how that decision led to different challenges for the developers, the kind of things players should expect and a few things to understand for successful travel. Kerbal Space Program 2 is going to be much, much bigger in scope compared to the original, allowing players to sail out to the stars, and to deal with the technical challenges of doing so. We can’t wait for everyone to play the game, and we’ll keep sharing more information with you in the coming months.Ī month ago Intercept Games and Private Division released a new developer video, the core subject being interstellar travel. We are forever grateful to the KSP community for sticking with us on this journey, and we appreciate your continued support as we push towards the finish line. We have the perfect combination of experienced, passionate, and skilled developers to fully realize this game’s ambitious potential. We’ve built a spectacular team at Intercept Games – a team that includes, as previously mentioned, key members from the development team behind the original Kerbal Space Program. We remain focused on making sure KSP2 performs well on a variety of hardware, has amazing graphics, and is rich with content. We are building a game of tremendous technological complexity, and are taking this additional time to ensure we hit the quality and level of polish it deserves. We have made the difficult decision to move the release date of KSP 2, which will now launch in early 2023 on PC with our console release later that year. Hi everyone – this is Nate Simpson, Creative Director for Kerbal Space Program 2.
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